ODYN BATTLE SIMULATOR — VIDEO TRANSCRIPTS Silent demonstrations with on-screen explanations. Stock loadouts; one seeded planning estimate, not measured in-game win probabilities. Combat data: 4.10.2-LIVE.12881860. Model: 1.4.0. Hulls are enlarged for readability; weapon ranges retain their map scale. Fleets: 1 Idris-M and 2 Gladius versus 2 Perseus and 4 Buccaneers. Starting separation: 6 km. Energy shots are blue; ballistic shots gold; spinal shots dark red; missiles and torpedoes purple. OPENING EXCHANGE — 18 seconds Battle time 00:06–00:24, shown at 1×. One capital and two escorts face an opposing battle group. Recorded directly from the simulator. IDRIS INTERCEPTION The complete engagement · no battle time omitted The full replay includes an introduction, all battle time and a result screen. Battle time 00:00–00:40 plays at 1×; 00:40–19:49 at 5×. No battle time is omitted. Video 00:00:00.000–00:00:06.000 | Meet the two fleets Stock loadouts. 6 km starting separation. One seeded engagement, with no changes to combat stats. Video 00:00:06.000–00:00:12.000 | Long-range batteries open fire The ships begin 6 km apart. Only weapons with sufficient reach can engage; guided launches also need their lock and firing cycle. Video 00:00:13.000–00:00:21.000 | Follow the rounds in flight Blue is energy fire; gold is ballistic. Purple marks guided weapons, and dark red marks the Idris spinal cannon. Video 00:00:23.000–00:00:31.000 | The escort fight turns costly Gladius 02 falls at 00:17 and Gladius 01 at 00:21. Buccaneer 04 is lost at 00:23. Losses come from the recorded combat log. Video 00:00:34.000–00:00:46.000 | Fighters attempt recovery passes Two Buccaneers begin attack-pass withdrawals. They can still be hit while leaving, and still fire when range and weapon arcs allow. Video 00:00:46.000–00:00:53.000 | Capital exchange · playback now 5× All six fighters are gone. The Idris and two Perseus continue the fight. No battle time is cut from this film. Video 00:01:10.000–00:01:19.000 | Range is only the first requirement Heading, target motion, accuracy, recharge, heat and ammunition can prevent a shot or turn it into a miss. Watch the longer red spinal tracers. Video 00:01:58.000–00:02:07.000 | Shield recovery is not hull repair The selected ship has four separate shield faces. Its armor and vital structure stay damaged even when shield faces recharge. Video 00:02:49.000–00:02:53.580 | A spinal hit is approaching The Idris fires at 11:10. That round needs about 7.5 seconds to reach Perseus 01; earlier shots have repeatedly missed. Video 00:02:53.600–00:03:00.000 | Perseus 01 is defeated The recorded spinal impact depletes its vital structure at 11:18. The surviving Idris continues against Perseus 02. Video 00:03:28.000–00:03:37.000 | The duel continues The active-ship count is now one against one. Read armor and vital structure alongside shields when judging who can survive. Video 00:04:32.000–00:04:35.800 | The final exchange The last successful spinal round fires at 19:40 and reaches Perseus 02 at 19:48. The simulation resolves one second later. Video 00:04:35.800–00:04:43.800 | Odyn strike group wins this run The Idris survives. Both Gladius and all six opposing ships are lost. This is one modeled outcome, not a measured win probability. READ THE ENGAGEMENT A field guide to the Battle Simulator This explained video jumps between selected recorded moments. Playback speed and battle time are displayed throughout; paused sections are labeled. Video 00:00:00.000–00:00:08.000 | Start with a defined fleet This match uses stock loadouts: 1 Idris-M and 2 Gladius against 2 Perseus and 4 Buccaneers. Starting separation: 6 km. Video 00:00:08.000–00:00:30.000 | Weapons have travel time Blue: energy. Gold: ballistic. Purple: missiles and torpedoes. Dark red: spinal fire. A launch is not an instant hit. Video 00:00:30.000–00:00:48.000 | Missile defenses are finite The HUD tracks decoys as they are spent. Countermeasures and eligible point-defense guns can stop guided weapons; neither guarantees immunity. Video 00:00:48.000–00:01:04.000 | Attack passes preserve momentum Buccaneer 02 begins a withdrawal at 00:30; Buccaneer 03 follows at 00:36. A retreating ship may still fire if its weapons can engage. Video 00:01:04.000–00:01:22.000 | Read more than the shield total The four shield faces can recover unevenly. Armor and vital structure are tracked separately. Full shields do not mean an undamaged hull. Video 00:01:22.000–00:01:43.000 | Range does not guarantee a hit The Idris fires its Destroyer Mass Driver at 11:10. The shot connects at 11:18 and defeats Perseus 01. Many earlier spinal shots missed. Video 00:01:43.000–00:02:00.000 | Follow the final shot The next decisive spinal round leaves at 19:40. Perseus 02 is defeated at 19:48; the battle ends at 19:49. Video 00:02:00.000–00:02:12.000 | Use the result to compare plans The Idris wins with about 38% vital structure remaining. Change fleets, loadouts or tactics and compare another run. This is a planning model. Result: the Idris survives with 1,377,511 / 3,600,000 vital-structure HP (about 38%). The other eight ships are defeated. Two successful spinal rounds resolve at battle times 11:18 and 19:48. Model limits include component failures, engineering repairs and soft death. See the website guide for the complete assumptions. Star Citizen assets © Cloud Imperium Games. Hull artwork via FleetYards.